The parkour sensation

May 8th, 2009 by MJ Irwin

This is *possibly* a trailer for Beyond Good & Evil 2. It’s pure speculation on the Internet’s part, but it certainly looks the role. It also looks absolutely amazing.

But the “trailer” left me asking: When do we reach a saturation point? When will the shiny and new grow tarnished and old? At what point will we ruin an awesome thing?

From all appearances, this proxy Beyond Good & Evil sequel is built in Ubisoft’s Assassin’s Creed engine. The quick scrambling up piping and across rooftops is a dead give away. It is potentially a really polished and fresh take on the whole “no boundaries” fad sweeping the games industry. It’s like a third-person Mirror’s Edge.

The problem is Ubisoft has potentially turned three of its franchises into shades of each other. Although seperated at birth, Assassin’s Creed, Beyond Good & Evil, and Prince of Persia are slowly growing more alike. Eventually–from a play perspective–they will become indistinguishable, even though they live within drastically different trappings.

Honestly, I don’t want its novelty to fade so quickly. But Ubisoft seems to be doing all in its power to accelerate its decomposition.

At this rate, I wouldn’t be surprised to see wall running inserted into Rainbow Six.

Viewing 1 Comment

 
close Reblog this comment
blog comments powered by Disqus