Achievement Unlocked
April 1st, 2009 by MJ Irwin
A modern-day plague upon videogames, achievements have infected everything from consoles and casual Web portals to iPhones and social networks. It is nigh impossible to escape them. Soon we’ll receive light rounds of applause for, say, successfully remembering the password to our bank accounts.
That’s not to say they should be eradicated. But like any toolset, they must be used deftly. So I polled a group of game makers to learn how and why they use achievements–their successes and failures–and hopefully have amassed some useful notes on achievement design.
At least I hope it’s more useful than the scenario Magical Wasteland dreamed up.

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